Promoting effective digital-age learning: a self-reflection tool for digitally capable schools (SELFIE)

25.6. 11:20-12:00

The use of digital technologies affects all aspects of the educational value chain (e.g., curricular reform, teaching and learning practices, assessment, initial and continuing teacher professional development) and encompass all school actors (teachers, learners, school leaders).

This workshop will focus on exploring the nature of the digital competence of educational organizations as defined in the DigCompOrg conceptual framework elaborated by the European Commission, Joint Research Centre (JRC). The DigCompOrg framework primary purposes are (i) to encourage self-reflection and self-assessment within educational organisations as they progressively deepen their engagement with digital learning and pedagogies, as well as (ii) to enable policy makers to design, implement and evaluate policy interventions for the integration and effective use of digital learning technologies.

During the workshop, participants will also explore and preview the self-evaluation tool for digitally capable schools called “SELFIE”, derived from the DigCompOrg framework and piloted by more than 67,000 school leaders, teachers and students from 650 schools in 16 countries during 2017.

SELFIE, included among the three key priorities defined in the Digital Action Plan adopted on 17th January 2018 by the European Commission (, will be made freely available to all schools in Europe during the second part of 2018.

Lecture: Stefania Bocconi, National Research Council of Italy (CNR), Institute for Educational Technology.

Stefania Bocconi is researcher at the National Research Council of Italy (CNR), Institute for Educational Technology. She holds a Ph.D. in Cognitive Sciences and Education from Cà Foscari University of Venice.

Her research interests are in the field of Technology Enhanced Learning and include innovative use of ICT in education and training, as well as the impact of technologies on learning organisations. In particular, she studied the role of digital technology for learning, creativity and innovation, exploring the conditions for scalability and sustained impact at system level. Much of her work focused also on blended and online learning in higher education settings, including the access and reuse of open educational resources, inclusive education and, the integration between formal and informal learning. In 2012, she worked as Scientific Officer at the European Commission, Joint Research Centre(JRC-IPTS) examining what essential elements characterise innovative learning environments in formal education settings.

Recently, she conducted two studies to examine the introduction of computational thinking and programming in compulsory education curricula in Europe (CompuThink study, founded by the European Commission, JRC and in Nordic Countries (CompuThink Nordic, founded by the Nordic Steering Group She also coordinated the Italian piloting of SELFIE, a self-reflection tool for digitally capable schools developed by the European Commission (

She regularly presents at conferences and she has (co-)authored numerous scientific publications in national and international journals, books and conference proceedings.

Minecraft in the Classroom

25.6. 12:00-12:40

Minecraft: Education Edition is an open-world game that promotes creativity, collaboration, and problem-solving in an immersive environment where the only limit is your imagination. In the workshop the participants will learn how to use Minecraft in subjects like computer science, chemistry or history and how gamification can be used to activate students and increase their collaboration.


OneNote Class Notebook

26.6. 12:10-12:50

OneNote Class Notebooks have a personal workspace for every student, a content library for handouts, and a collaboration space for lessons and creative activities. In the seminar the participants will learn how to use OneNote for both personal and school purposes. Scenarios and examples from the real lessons will be presented in the seminar.

Lecture: Miroslav Dvořák, Microsoft, Czech Republic

Miroslav Dvořák is a technology enthusiast and an innovator. He spent more than 6 years in the Red Hill High School in Prague, Czech Republic where he focused on technology closer to students and teachers. As the head of the Microsoft Center of Education at his school, Miroslav was able to deliver many lectures for other educators on topics such as OneNote, Yammer, Skype, Code or Minecraft. It is a pleasure for Miroslav to help teachers and students find their way to learning and to find new ways to use technology in the classroom. Apart from the technologies Miroslav passion is the languages, fluent in Czech, English, German and Russian. Miroslav currently serves as a Microsoft Learning consultant and continues, inspiring teachers with his innovations and rich experience in using tools and systems in the field of education.

Virtual and Augmented Reality in Education

26.6. 13:40-14:20

Come to sew how VR/AR/MR can be used in schools to boost students´s creativity and learning outcome. From the travelling around to world through gamification to CAD solution. All of these are now possible.

Lecture: Karel Klatovský,  Microsoft, Czech Republic

Karel works as a Teachers Engagement Manager for cooperation with schools and teachers. As a former teacher at secondary schools and kindergartens in Litoměřice, J.E.Purkyně University in Ústí nad Labem is very close to the school environment. At Microsoft, Microsoft is focusing on using Microsoft’s advanced technologies and products, particularly Office, Office 365, Windows, Tablet Teaching.

Beehives – cooperation Schools, Emloyers and Students and Basque Experience

The connectivity and density of Basque VET centres (European level 5) as agents of proximity for SMEs has allowed them to effectively become innovation catalysts. When VET centres work alongside companies they offer innovation support services to respond to companies’ technical and technological problems but they are also able to offer students new learning methods and incorporate new management forms into the centres themselves. The future will require great collaboration between VET centres and companies on innovation projects that will become increasingly technically complex and will require the combination of different knowledge areas. The challenge is to guide innovation systems towards creating new opportunities and jobs. To do this, we need to be one step ahead of industry needs and proactively seek out opportunities to create new products or production processes and activities in emerging sectors that lead to both greater company competitiveness and student employability. To meet this aim we drive strategic environments where networks between centres and companies are created, to advance in the development of applied innovation projects. We do so preferably in those environments where there is a clear-cut company need. We also need to encourage specialisation areas where currently there is no detailed knowledge or clearly-defined sectors but which show great potential for future development. We want to be pioneers in developing future opportunities, facilitating SME access to emerging sectors and advanced technologies. In this transformation process the Deputy Regional Ministry for Vocational Education and Training works hand in hand with the Department of Economic Development and the Basque Government’s Smart Specialisation Strategy so that priorities are aligned and efforts are focused on the same areas.

Lectures: Victor Arias Rodríguez, Jon Zarraga Eguzkitza,  Antonio Gil de Gómez Jordana, Tknika, Spain

Victor Arias Rodriguez is graduated in English Philology at Valladolid University. Today he is a Manager of Internationalization at the Internationalization Area in Tknika, Errenteria, Gipuzkoa. Currently he is involved in several European projects dealing with leadership, entrepreneurship and innovation. As a panellist, he has taken part in several workshops and seminars organized by national, European and international institutions: the European Commission, EFVET, OAPEE – The Spanish National Agency, OECD and UNIDO. Previous jobs: Adviser to the VET Deputy Ministry of the Basque Government on the Internationalization of the Basque VET System and on SME Innovation. Coordinator of the Management Innovation Area in Tknika, from 2003 to 2007. Advisor to Networks of VET Centres on the implementation of systems dealing with processes, people and resources management. Vice Director of Tolosaldea centre, from 1990 to 2000. Quality Manager of Tolosaldea centre, from 2000 to 2004. Teacher in Tolosaldea, a Higher VET Centre.

Jon Zarraga Eguzkitza e is graduated in Law at the University of the Basque Country. Today he is a Manager of Internationalization at the Internationalization Area in Tknika, Errenteria, Gipuzkoa. Currently he is involved in several European projects dealing with leadership, entrepreneurship and innovation. He has taken part in several workshops and seminars organized by national, European and international institutions: European Commission, TA3–Transatlantic Technology and Training Alliance, WFCP-World Federation of Colleges and Polytechnics, UTFS-Universidad Técnica Federico Santa María de Chile. Previous jobs: Partner in different European projects: Beehives, IncuVet, EuroSTEAM. Advisor for some companies about the internationalization process to other countries in Africa. Member of the Steering Committee of some internationalization networks such as TA3.

Ozobot workshop

Ozobot is a small robot with a “Czech ♡”, who has started to appear
more and more often in Czech schools.

At this workshop, I will share with you the ideas and experience of
teaching with Ozobots across a variety of subjects. We will try out a
wide range of activities. We will see that computional thinking can be
playful, entertaining and especially – for everyone!

Lecture: Hanka Šandová, teacher, Jan Kepler Grammar School, Prague 6, Czech Republic

Hanka Šandová teaches computer science to students of grade 6th to
10th at Jan Kepler Grammar School, Prague 6.

Her aim is to engaging people (especially children or other teachers)
in creative learning experiences via STE(A)M education focusing
primarily on computional thinking and educational robotics.

She also leads an after-school club focused on robotics, playful
programming, 3D modeling and 3D printing. She is Ozobot Certified
Educator and she actively participates in organizing workshops for
children or teachers.